On Thu, 2005-10-13 at 23:30 +0200, Arnt Karlsen wrote:
> On Thu, 13 Oct 2005 22:36:43 +0200 (IST), Vassilii wrote in message 
> <[EMAIL PROTECTED]>:
> 
> > > > +
> > > > +Options needed to enable multiplayer game with a server:
> > > >  Player1:
> > > > ---multiplay=out,10,serveraddress,6000
> > > > --multiplay=in,10,myaddress,5500
> > 
> > I'm confused. The CVS had my patch accepted, I updated from the CVS,
> > and I see no occurence of the number 6000 in README.multiplayer now.
> > 
> > > ..this works ok with X in lan's?  (X uses port 6000 too.)
> > 
> > Apparently not.
> 
> ..aouch.  Ok, the first X session on any box will use port 6000, the
> next 6001 etc, similarly 5900, 5901 upwards for vnc etc.
> 
> ..how about putting the server on 5500 "like we have done", and
> commandeer 5501 upwards for all clients?  
> (Assuming they're vacant?  Excluding non-FG app ports, 
> I suspect METAR fetches has an established procedure, 
> with ports and all.)
> 
Better would be server on 5000, with the telnet "admin" port on 5001.

I'm not sure of the benefit of each client having it's own port.
(Perhaps i have misread something)

George Patterson


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