On Freitag 14 Oktober 2005 15:20, Oliver Schroeder wrote: > I don't call TCP "evil / bad / slow". I just think that TCP is not usable > for out purpose. Please note that I'm talking _only_ about the transmission > of multiplayer data (position, actions, etc). Well, UDP is just aprioriate for realtime applications. Professional simulation codes I know combining real hardware together with simulations together in a single loop, use udp or udp like protocols. Where with 'udp like', I think of protocols just pushing the data onto the wire and not waiting for an ack of the other side.
Whatever you may experience with tcp in *your* special case, the only way to *guarantee* that you will not block or hang the simulation because of lost ethernet frames which will past a timeout be retransmitted and block the stream for that whole time, is *not* using tcp. Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d