On October 17, 2005 02:23 pm, Durk Talsma wrote: > > - airport animations > > Just wondering what type of animations you were thinking of. We have > support for moving aircraft now, but no ground vehicles yet, although this > could be done using animation scripts. Bridges' movement, illumination, and so on; and yes, being able to use animation scripts and Nasal scripts in an airport would be great, and we should take these into account in our discussion as well.
> The problem is that at this point the requirement for FlightGear and > x-plane start to deviate and I don't think we can expect an x-plane > datamanager expect to switch to use a more sophisticated database format, > just to support that *other* flight sim that happens to be using his > database too. It's a difficult situation... In my opinion, if X-Plane wants to stay on a sinking boat, it doesn't mean we should follow either. ;-) I really think a new format is a must. If people insist, we can have an importer/exporter to exchange compatible data between Robin's database and our own database. Ampere _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d