On October 17, 2005 02:23 pm, Durk Talsma wrote:
> > - airport animations
>
> Just wondering what type of animations you were thinking of. We have
> support for moving aircraft now, but no ground vehicles yet, although this
> could be done using animation scripts.
Bridges' movement, illumination, and so on; and yes, being able to use 
animation scripts and Nasal scripts in an airport would be great, and we 
should take these into account in our discussion as well.

> The problem is that at this point the requirement for FlightGear and
> x-plane start to deviate and I don't think we can expect an x-plane
> datamanager expect to switch to use a more sophisticated database format,
> just to support that *other* flight sim that happens to be using his
> database too. It's a difficult situation...
In my opinion, if X-Plane wants to stay on a sinking boat, it doesn't mean we 
should follow either. ;-)

I really think a new format is a must.  If people insist, we can have an 
importer/exporter to exchange compatible data between Robin's database and 
our own database.

Ampere

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