On Mon, 2005-10-17 at 21:57 -0400, Ampere K. Hardraade wrote:
> On October 17, 2005 02:23 pm, Durk Talsma wrote:
> > > - airport animations
> >
> > Just wondering what type of animations you were thinking of. We have
> > support for moving aircraft now, but no ground vehicles yet, although this
> > could be done using animation scripts.
> Bridges' movement, illumination, and so on; and yes, being able to use 
> animation scripts and Nasal scripts in an airport would be great, and we 
> should take these into account in our discussion as well.
> 
> > The problem is that at this point the requirement for FlightGear and
> > x-plane start to deviate and I don't think we can expect an x-plane
> > datamanager expect to switch to use a more sophisticated database format,
> > just to support that *other* flight sim that happens to be using his
> > database too. It's a difficult situation...
> In my opinion, if X-Plane wants to stay on a sinking boat, it doesn't mean we 
> should follow either. ;-)
> 
> I really think a new format is a must.  If people insist, we can have an 
> importer/exporter to exchange compatible data between Robin's database and 
> our own database.
> 

It would benefit both FlightGear and X-plane if we synchronise data for
beacons and other "single point" objects. However, the effort required
for implmenting this may not be worth it.

I notice some of airports in the FlightGear scenery over Scotland has
lighting beacons in the middle of the runway.

George Patterson



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