Durk Talsma wrote:
- buildings placement
This can be done through a combination of .stg and xml files, but this has to
be done either by hand editing, or by using a dedicated scenery editor. I'm
not sure if fgsd would be able to do this. This would be the only interactive
application that would allow this. See KSFO for an example. I haven't tried
doing this myself, so I can't comment on whether it's easy to do or not.
I tend to use areas of turf to represent buildings, they're identified
by the size of the turf, which can easily be positioned and aligned.
Then I have a script which strips out the appropriate lines, and
produces the info for the scenery database. (I've actually just
discovered a book in my local reference library which contains plans for
a large number of standard RAF buildings. I should have them all online
in a couple of weeks - unfortunately the book in question is reference
only, so I'm spending my saturday mornings at the library with my laptop).
Being able to define some simple vector diagrams which could be placed
in taxidraw, and exported in the scenery format (in a similar way to how
windsocks can be exported now) would be extremely useful).
Just wondering what type of animations you were thinking of. We have support
for moving aircraft now, but no ground vehicles yet, although this could be
done using animation scripts.
ISTR seeing mention of a function which allowed retrieval of ground
elevation at arbitrary points. Would this make AI ground vehicles possible?
Jon
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