-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA256 Paul Surgeon schrieb: > It doesn't work because TerrorGear doesn't do it. > Nothing is broken because there's no code to do it yet. :) > > If I'm not mistaken TerrorGear doesn't take the elevation into account at all > when doing the UV mapping - it only uses the elevation data to build the > irregular triangulated mesh. > The UV mapping calculations are done by calculating the horizontal distances > between vertices in the mesh. Someone correct me if I'm wrong.
I also think so. One way to make better results, could be to place the best fit plane through the vertices - or even better an cylinder (as written before). But it will allways fail when there are strong local elevation vaiations. There's no easy way out of it (*) CU, Christian (*) unless you want to get fancy with blending the textures, etc. pp. But this will create an big overhead. ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel