Major A wrote:
>>There is already a new 737 model and 3D panel in the pipe
>>line.
> 
> 
> Which one are you referring to? The current CVS model?
> 
> I think I could contribute to FlightGear by writing code for
> instruments. Inspired by Benedikt Stratmann's x737 for X-Plane, it
> would be nice to have a 737 or so which is a 1:1 model of the real
> thing. I'd be ready to try coding an autopilot and the FMS if someone
> can get me the right manuals. We should settle for a particular type
> of plane before we start, of course (e.g., the A/P in the 737NG series
> is very different from any other A/P, I'm told).
> 
> BTW, a rather nice feature of X-Plane (well, compared to MSFS at
> least) is the scrolling panel so that you get access to all controls
> just by scrolling, without popping up subpanels. Are there thoughts of
> how full-features aircraft panels (737, let alone Concorde etc.) are
> to be laid out in FG?
> 
>   Andras
> 
> 
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I think most people just pop the mouse into view mode, pan over to the
instrument in the 3D cockpit and maybe zoom in. Then you can pop back
into pointer mode and click what you need to click. I forget exactly how
the default mouse is set up, but my config lets me hit any button in the
cockpit with a click, a mouse movement, and two more clicks. Two more
button presses on the mouse and I'm back to the default view.

Josh


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