Josh Babcock schrieb:
Major A wrote:
There is already a new 737 model and 3D panel in the pipe
line.

Which one are you referring to? The current CVS model?

I think I could contribute to FlightGear by writing code for
instruments. Inspired by Benedikt Stratmann's x737 for X-Plane, it
would be nice to have a 737 or so which is a 1:1 model of the real
thing. I'd be ready to try coding an autopilot and the FMS if someone
can get me the right manuals. We should settle for a particular type
of plane before we start, of course (e.g., the A/P in the 737NG series
is very different from any other A/P, I'm told).

BTW, a rather nice feature of X-Plane (well, compared to MSFS at
least) is the scrolling panel so that you get access to all controls
just by scrolling, without popping up subpanels. Are there thoughts of
how full-features aircraft panels (737, let alone Concorde etc.) are
to be laid out in FG?

  Andras


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I think most people just pop the mouse into view mode, pan over to the
instrument in the 3D cockpit and maybe zoom in. Then you can pop back
into pointer mode and click what you need to click. I forget exactly how
the default mouse is set up, but my config lets me hit any button in the
cockpit with a click, a mouse movement, and two more clicks. Two more
button presses on the mouse and I'm back to the default view.

Josh


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Hi Andras, hi Josh!
if you fly with AP it is a pleasure zooming on an instrument in 3d cockpit and read it/make your inputs. This is bad if you fly *manually/by hand*, you can't control your aircraft as you would like to :-/. Therefore my wish for the *future* would be to click on an instrument, it pops up really big (maybe right down corner), you have your outside-view though. After you made your inputs you click again and it pops back to the panel. So many rather small instruments on a panel would be no problem - and also if you have some other panels you want to use - flight-ing, upper panel, side-panels -> no problem after my opinion.

Regards
Georg EDDW


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