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Robicd schrieb:
>> The usual way (the only one?) to create mirrors is to render the scenery
>> (at least) twice.
> 
> I wonder if it's easy to implement, I don't know how SimGear/Plib handle
> that (if it's even possible). That should not be a real drop down in
> performance since the mirror has a very small area to render.

The handling of PLIB/SSG should be very easy. Just cull and draw the
scenegraph from the "virtual eyepoint" first and then do the normal cull
and draw that we are doing now.

The bigger problem is the render to texture part - but IIRC that's
already solved.

>> Rendering once with a wide angle to a texture can
>> probably be enough to fake the pictures on the 3 concave mirrors.
> 
> Are those mirrors concave at all?

AFAIK yes. This gives the pilot a much greater area he can look at.

CU,
Christian


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