Buchanan, Stuart schrieb:
> --- Carsten Vogel wrote:
> <snip> 
>   
>> Just for some feedback:
>>
>> - textures were blank when zooming in
>>     
> Not sure what you mean. When zooming out, they start looking white because
> of the FP imprecision
>   
Actually no textures at all if zooming in too much
http://www.wh10.tu-dresden.de/~lego/fg/tempscreens/fgfs-screen-052-notextures.jpg
http://www.wh10.tu-dresden.de/~lego/fg/tempscreens/fgfs-screen-053-notextures.jpg
http://www.wh10.tu-dresden.de/~lego/fg/tempscreens/fgfs-screen-055-notextures.jpg



>   
>> - view-rotating point is plane's nose not the center (irritating, and 2x
>> views were inside plane)
>>     
> Yes, I've still got some work to do on that. Melchoir has put be on the
> right track.
>   
BEFORE:
http://www.wh10.tu-dresden.de/~lego/fg/tempscreens/fgfs-screen-048-rotatingpoint-outside.jpg
(Notice the white plane under the right engine.!)


vulcanb2-set.xml (with Melchiors comment)

  <view n="2">
   <config>
     <!-- big plane, so extend chase view offset a bit -->
     <z-offset-m type="double" archive="y">-75.0</z-offset-m>
<!-- following line is added -->
     <target-z-offset-m type="double" archive="y">16.7</target-z-offset-m>
   </config>
  </view>

  <view n="3">
   <config>
     <!-- big plane, so extend chase view offset a bit -->
     <z-offset-m type="double" archive="y">-75.0</z-offset-m>
<!-- following line is added -->
     <target-z-offset-m type="double" archive="y">16.7</target-z-offset-m>
   </config>
  </view>


hm, that did not help alot on Helicopter view. But now I got a value to 
play on.


>   
>> - I simply was not able to find the runway on VFR =) (while on approach 
>> final of my pattern)
>>     
> Well, that'll be because the view out the window is so restricted.
>   

http://www.wh10.tu-dresden.de/~lego/fg/tempscreens/fgfs-screen-058-is-this-an-approach-or-not.jpg
...at least approx 166knots =)
and I made it!
http://www.wh10.tu-dresden.de/~lego/fg/tempscreens/fgfs-screen-059-landing-sucessful.jpg

>   
>> - how to cut of engine power? Still pushing forward, while throttle
>> zeroed.
>> - no effect of brakes/chute yet
>>     
> Yup - still to do. I need to get some help from Jon on this.
>
>
>   
>> Excellent preview of a great plane! (Need some victors on my way to 
>> holidays in Argentina//AAR done!)
>>     
FULLFEATURE:
http://www.wh10.tu-dresden.de/~lego/fg/tempscreens/fgfs-screen-050-fullfeatured.jpg

>
> A Victor tanker would be great. Maybe a special FG with Port Stanley for
> the Black Buck anniversary?
>
> Thanks very much for the feedback.
>
> -Stuart
>   

One of the great marches in history... too bad just for war purpose.

FG Blackbucking will need AAR working and ALOT of coordination ('d be a 
tanker,if you like!)


Cheers





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