> I like to think about things "algorithmically", but I know that others > prefer to do manual touchups because you can build in so much more detail > and correctness that way. Some how we need to figure out how to bridge > this > divide and make it easy for people to be able to do manual changes to the > airports if they like while still maintaining our ability to > algorithmically > regenerate the world when ever some new revision of one of our data sets is > released.
That's the point Curt. I don't care about that now. That's not my aim in any way. Your "algorithmic" approach suits well when thinking globally, and you have to, because you provide a base to a global scenery generation process; that has to follow strict, standardized rules. All that is good but this thread is not about a new way to get the global scenery regenerated with more details, it's about customizing (with high level of freedom) just a few airports, juts the ones a few people are especially interested into. I see space for doing that, it's just about modelling geometry of restricted world areas and integrating it with the already existing terrain mesh; but tools around do not provide a way to develop it (I mean taxidraw/fgsd, maybe even Terragear tools). Roberto ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel