On Tue 15 May 2007 00:32, Tim Moore wrote:
> Howdy,
> This patch implements the option of using OpenSceneGraph's osgViewer
> instead of SDL or glut. The major user visible difference is the
> availability of OSG statistics, as seen in
> http://www.bricoworks.com/moore/osgstats.png, which show the time spent
> in each major part of the update and rendering process and which can
> help track down performance problems (hit the '*' key). The osgViewer
> framework also allows very flexible view / camera / window configuration
> and multithreading options which will be useful in the future. The one
> loss of functionality with this patch is that the cursor can't be
> changed; I'm looking into that.
>
> Enjoy,
> Tim


Hello Tim,

I spite of a very low fps with osg 1.9.4 (as i said before) i have built FG 
with that patch, which works perfectly  (but the cursor change, you are 
working on it).

How may we understand the values which are given 
Event
Update
Cull
Draw
Gpu

Are they percentage of use , or anything else ?

The "Cull" is basically very high compared to  the other values but when i fly 
over the sea (without tiles as i said in an other topic).
What is exactly the meaning of the "Cull" value ?

I get ThreadingModel : SingleThreaded   , is it right ?

Here a snapshot of the Stats http://perso.orange.fr/GRTux/OSG-Stat.jpg

Regards


-- 
Gérard


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