gh.robin wrote:

>Hello Tim,
>
>I spite of a very low fps with osg 1.9.4 (as i said before) i have built FG 
>with that patch, which works perfectly  (but the cursor change, you are 
>working on it).
>
>How may we understand the values which are given 
>Event
>Update
>Cull
>Draw
>Gpu
>
>Are they percentage of use , or anything else ?
>
>The "Cull" is basically very high compared to  the other values but when i fly 
>over the sea (without tiles as i said in an other topic).
>What is exactly the meaning of the "Cull" value ?
>
>I get ThreadingModel : SingleThreaded   , is it right ?
>
>Here a snapshot of the Stats http://perso.orange.fr/GRTux/OSG-Stat.jpg
>
>Regards
>
>
>  
>
The numbers is the time in miliseconds, Event is I think the time for 
the non osg code, update, cull and draw are the time for the osg calls ; 
update is for the animation code, Cull is for the culling objects not 
visible, Draw does the rendering sort and then the calls to opengl. Gpu 
is the time used by the gpu only. Event+update+cull+draw+a bit of gpu 
gives your total frame time.
The cull time is enormous but this should be better soon. But your draw 
time is astronomous too. I can not comment on that with only a screen 
shot. What we need now is the number of drawelement calls, I'm sure Time 
will add this ;)

Harald.


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