Hi,
please use this .diff files (the simgear.diff is different, there was a
bug for non-window systems).
Thanks to Melchior for pointing this out.
Maik
Maik Justus schrieb am 24.06.2007 16:34:
Hi,
here is a patch (only head/osg) which should fix all bugs listed below
(on all OS).
OpenAL has the doppler bug on my pc, therefore I can not test if the
doppler calculation is correct e.g. on Linux.
Maik
Maik Justus schrieb am 24.06.2007 02:29:
Hi,
at the osg branch, the directional sound and doppler effects should
work since two days.
It seems that (at least) on windows there is a bug within OpenAL
calculating the Doppler effect.
Either there is no Doppler Effect (like I have) or it is totally
wrong (as aerotro has with the same executable than I have).
Eventually it affects the performance of flightgear.
The enclosed patch switches of the Doppler calculation of OpenAL and
adds a own Doppler calculation.
The patch is not designed for cvs (now). I first need the feedback,
if all windows builds or even other OS are affected.
With this patch Doppler effect should be ok at every OS. I hope, that
the performance issue is solved with that, too (or is independent
from the sound former sound patch).
Now that the Doppler effect works here I got aware of some bugs:
- the effect is wrong, if the aircraft changes its orientation (pitch
and heading)
- the sound is switched off for one frame if the fly-by view jumps to
a new eyepoint (and often some 3d models are loaded at this time this
frame can be noticeable long)
- the same happens, if you change the view
- if you move (rotate) the eye-point in an external view you hear
Doppler effects
I will try to make a patch for this within the next days.
Maik
Index: sound/sample_openal.cxx
===================================================================
RCS file: /var/cvs/SimGear-0.3/source/simgear/sound/sample_openal.cxx,v
retrieving revision 1.27
diff -u -p -r1.27 sample_openal.cxx
--- sound/sample_openal.cxx 21 Jun 2007 21:46:21 -0000 1.27
+++ sound/sample_openal.cxx 24 Jun 2007 14:56:32 -0000
@@ -75,6 +75,10 @@ SGSoundSample::SGSoundSample() :
reference_dist(500.0),
max_dist(3000.),
loop(AL_FALSE),
+#ifndef USE_OPEN_AL_DOPPLER
+ doppler_pitch_factor(1),
+ doppler_volume_factor(1),
+#endif
playing(false)
{
}
@@ -273,7 +277,11 @@ SGSoundSample::set_pitch( double p ) {
if ( p > 2.0 ) { p = 2.0; }
pitch = p;
if (playing) {
+#ifdef USE_OPEN_AL_DOPPLER
alSourcef( source, AL_PITCH, pitch );
+#else
+ alSourcef( source, AL_PITCH, pitch * doppler_pitch_factor );
+#endif
print_openal_error("set_pitch");
}
}
@@ -282,7 +290,11 @@ void
SGSoundSample::set_volume( double v ) {
volume = v;
if (playing) {
+#ifdef USE_OPEN_AL_DOPPLER
alSourcef( source, AL_GAIN, volume );
+#else
+ alSourcef( source, AL_GAIN, volume * doppler_volume_factor );
+#endif
print_openal_error("set_volume");
}
}
@@ -350,13 +362,66 @@ SGSoundSample::set_orientation( ALfloat
}
void
-SGSoundSample::set_source_vel( ALfloat *vel ) {
+SGSoundSample::set_source_vel( ALfloat *vel
+#ifndef USE_OPEN_AL_DOPPLER
+ , ALfloat *listener_vel
+#endif
+ ) {
source_vel[0] = vel[0];
source_vel[1] = vel[1];
source_vel[2] = vel[2];
+#ifdef USE_OPEN_AL_DOPPLER
if (playing) {
alSourcefv( source, AL_VELOCITY, source_vel );
}
+#else
+ double doppler, msv, mfp, mlv;
+ sgVec3 final_pos;
+ sgAddVec3( final_pos, source_pos, offset_pos );
+ msv = sgLengthVec3(source_vel);
+ mlv = sgLengthVec3(listener_vel);
+ mfp = sgLengthVec3(final_pos);
+ if (mfp > 1e-6) {
+ double vls = - sgScalarProductVec3( listener_vel, final_pos ) / mfp;
+ double vss = - sgScalarProductVec3( source_vel, final_pos ) / mfp;
+ if (fabs(340 - vss) > 1e-6)
+ {
+ doppler = (340 - vls) / (340 - vss);
+ doppler = ( doppler > 0) ? ( ( doppler < 10) ? doppler : 10 ) : 0;
+ }
+ else
+ doppler = 0;
+ }
+ else
+ doppler = 1;
+ /* the OpenAL documentation of the Doppler calculation
+ SS: AL_SPEED_OF_SOUND = speed of sound (default value 343.3)
+ DF: AL_DOPPLER_FACTOR = Doppler factor (default 1.0)
+ vls: Listener velocity scalar (scalar, projected on source-to-listener
vector)
+ vss: Source velocity scalar (scalar, projected on source-to-listener
vector)
+ SL = source to listener vector
+ SV = Source Velocity vector
+ LV = Listener Velocity vector
+ vls = DotProduct(SL, LV) / Mag(SL)
+ vss = DotProduct(SL, SV) / Mag(SL)
+ Dopper Calculation:
+ vss = min(vss, SS/DF)
+ vls = min(vls, SS/DF)
+ f' = f * (SS - DF*vls) / (SS - DF*vss)
+ */
+ if (doppler > 0.1) {
+ doppler_pitch_factor = doppler;
+ doppler_volume_factor = 1;
+ }
+ else {
+ doppler_pitch_factor = 0.1;
+ doppler_volume_factor = (doppler > 0) ? doppler * 10 : 0;
+ }
+ if (playing) {
+ alSourcef( source, AL_GAIN, volume * doppler_volume_factor );
+ alSourcef( source, AL_PITCH, pitch * doppler_pitch_factor );
+ }
+#endif
}
void
Index: sound/sample_openal.hxx
===================================================================
RCS file: /var/cvs/SimGear-0.3/source/simgear/sound/sample_openal.hxx,v
retrieving revision 1.17
diff -u -p -r1.17 sample_openal.hxx
--- sound/sample_openal.hxx 8 Mar 2006 18:16:09 -0000 1.17
+++ sound/sample_openal.hxx 24 Jun 2007 14:56:33 -0000
@@ -52,6 +52,11 @@
# include <AL/alut.h>
#endif
+#ifndef HAVE_WINDOWS_H
+#define USE_OPEN_AL_DOPPLER should work
+//the Open_AL Doppler calculation seem to be buggy on windows
+#endif
+
SG_USING_STD(string);
/**
@@ -90,6 +95,10 @@ private:
double pitch;
double volume;
+#ifndef USE_OPEN_AL_DOPPLER
+ double doppler_pitch_factor;
+ double doppler_volume_factor;
+#endif
double reference_dist;
double max_dist;
ALboolean loop;
@@ -208,7 +217,11 @@ public:
/**
* Set velocity of sound source (uses same coordinate system as opengl)
*/
- void set_source_vel( ALfloat *vel );
+ void set_source_vel( ALfloat *vel
+#ifndef USE_OPEN_AL_DOPPLER
+ , ALfloat *listener_vel
+#endif
+ );
/**
Index: sound/soundmgr_openal.cxx
===================================================================
RCS file: /var/cvs/SimGear-0.3/source/simgear/sound/soundmgr_openal.cxx,v
retrieving revision 1.25
diff -u -p -r1.25 soundmgr_openal.cxx
--- sound/soundmgr_openal.cxx 22 Oct 2006 19:42:17 -0000 1.25
+++ sound/soundmgr_openal.cxx 24 Jun 2007 14:56:34 -0000
@@ -345,6 +345,10 @@ void SGSoundMgr::set_source_vel_all( ALf
sample_map_iterator sample_end = samples.end();
for ( ; sample_current != sample_end; ++sample_current ) {
SGSoundSample *sample = sample_current->second;
- sample->set_source_vel( vel );
+ sample->set_source_vel( vel
+#ifndef USE_OPEN_AL_DOPPLER
+ , listener_vel
+#endif
+ );
}
}
Index: sound/soundmgr_openal.hxx
===================================================================
RCS file: /var/cvs/SimGear-0.3/source/simgear/sound/soundmgr_openal.hxx,v
retrieving revision 1.8
diff -u -p -r1.8 soundmgr_openal.hxx
--- sound/soundmgr_openal.hxx 8 Mar 2006 18:16:09 -0000 1.8
+++ sound/soundmgr_openal.hxx 24 Jun 2007 14:56:35 -0000
@@ -206,7 +206,9 @@ public:
listener_vel[0] = vel[0];
listener_vel[1] = vel[1];
listener_vel[2] = vel[2];
+#ifdef USE_OPEN_AL_DOPPLER
alListenerfv( AL_VELOCITY, listener_vel );
+#endif
}
/**
Index: Main/main.cxx
===================================================================
RCS file: /var/cvs/FlightGear-0.9/source/src/Main/main.cxx,v
retrieving revision 1.241
diff -u -p -r1.241 main.cxx
--- Main/main.cxx 22 Jun 2007 16:51:12 -0000 1.241
+++ Main/main.cxx 24 Jun 2007 14:22:55 -0000
@@ -549,7 +549,8 @@ static void fgMainLoop( void ) {
// aircraft is the source of all sounds and that all sounds are
// positioned in the aircraft base
- static sgVec3 last_pos_offset = {0, 0, 0};
+ static sgdVec3 last_visitor_pos = {0, 0, 0};
+ static sgdVec3 last_model_pos = {0, 0, 0};
//get the orientation
const SGQuatd view_or = current_view->getViewOrientation();
@@ -575,6 +576,47 @@ static void fgMainLoop( void ) {
acmodel_loc = (SGLocation *)globals->
get_aircraft_model()->get3DModel()->getSGLocation();
+ // calcualte speed of visitor and model
+ sgVec3 listener_vel, model_vel;
+ SGVec3d SGV3d_help;
+ sgdVec3 sgdv3_help;
+ sgdVec3 sgdv3_null = { 0, 0, 0 };
+
+ sgdSubVec3( sgdv3_help,
+ last_visitor_pos, (double*) ¤t_view->get_view_pos());
+ sgdAddVec3( last_visitor_pos, sgdv3_null, (double*)
¤t_view->get_view_pos());
+ SGV3d_help = model_or.rotateBack(
+ surf_or.rotateBack(SGVec3d(sgdv3_help[0],
+ sgdv3_help[1], sgdv3_help[2])));
+ sgSetVec3( listener_vel, SGV3d_help[0], SGV3d_help[1], SGV3d_help[2]);
+
+ sgdSubVec3( sgdv3_help,
+ last_model_pos, acmodel_loc->get_absolute_view_pos());
+ sgdAddVec3( last_model_pos, sgdv3_null,
acmodel_loc->get_absolute_view_pos());
+ SGV3d_help = model_or.rotateBack(
+ surf_or.rotateBack(SGVec3d(sgdv3_help[0],
+ sgdv3_help[1], sgdv3_help[2])));
+ sgSetVec3( model_vel, SGV3d_help[0],SGV3d_help[1],SGV3d_help[2]);
+
+ if (delta_time_sec > 0) {
+ sgScaleVec3( model_vel, 1 / delta_time_sec );
+ sgScaleVec3( listener_vel, 1 / delta_time_sec );
+ }
+
+ //checking, if the listener pos has moved suddenly
+ if (sgLengthVec3(listener_vel) > 1000)
+ {
+ //check if the relative speed model vs listener has moved suddenly, too
+ sgVec3 delta_vel;
+ sgSubVec3(delta_vel, listener_vel, model_vel );
+ if (sgLengthVec3(listener_vel) > 1000)
+ sgSetVec3(listener_vel, model_vel[0], model_vel[1], model_vel[2]
); // a sane value
+ else
+ globals->get_soundmgr()->set_listener_vel( listener_vel );
+ }
+ else
+ globals->get_soundmgr()->set_listener_vel( listener_vel );
+
// set positional offset for sources
sgdVec3 dsource_pos_offset;
sgdSubVec3( dsource_pos_offset,
@@ -584,7 +626,6 @@ static void fgMainLoop( void ) {
surf_or.rotateBack(SGVec3d(dsource_pos_offset[0],
dsource_pos_offset[1], dsource_pos_offset[2])));
- //sgv_dsource_pos_offset = model_or.rotateBack(sgv_dsource_pos_offset);
sgVec3 source_pos_offset;
sgSetVec3(source_pos_offset, sgv_dsource_pos_offset[0],
sgv_dsource_pos_offset[1], sgv_dsource_pos_offset[2]);
@@ -599,13 +640,8 @@ static void fgMainLoop( void ) {
globals->get_soundmgr()->set_listener_orientation( orient );
// set the velocity
- sgVec3 source_vel;
- sgSubVec3( source_vel, source_pos_offset, last_pos_offset );
- if (delta_time_sec > 0)
- sgScaleVec3( source_vel, 1 / delta_time_sec );
- sgCopyVec3( last_pos_offset, source_pos_offset );
- // cout << "vel = " << source_vel[0] << " " << source_vel[1] << " " <<
source_vel[2] << endl;
- globals->get_soundmgr()->set_source_vel_all( source_vel );
+ // all souurces are defined to be in the model
+ globals->get_soundmgr()->set_source_vel_all( model_vel );
// The listener is always positioned at the origin.
sgVec3 listener_pos;
-------------------------------------------------------------------------
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