"Ampere K. Hardraade" wrote: > I simply don't see vehicle simulation as a possible venture. [...] > So, I would suggest focusing resources on improving the flight aspect of the > simulator instead.
Certainly. Yet we might try to define what the term "vehicle simulation" should mean in the given context. Actually I don't expect that people would like to use FlightGear just for sitting in a driving sim, driving a car along the given roads - they're already doing it every day in real life :-) What still might make sense is to place some simple AI objects into the scene that automagically follow the given road/railroad tracks .... but I'm uncertain if we need a dedicated FDM for that. What _certainly_ could make sense one day is to have a manually driven tow truck at airports - once we have a few more than just 20 persons that participate in the MultiPlayer environment at the same time :-) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel