* gh.robin -- 9/6/2007 12:05 AM: > We can with an external property "scenery material type" to process > correctly the aircraft reactions according to the type.
And which material should this report? The one under the left wing tip, or the one 150 m behind the tail, or what?! FlightGear has no clue about what is where on the aircraft. This is entirely an FDM thing. FlightGear only knows about the reference point (/position/latitude-deg & /position/longitude-deg), and the material under that is utterly pointless and does in no way help to get proper gear behavior in JSBSim. It's beyond me why this is so hard to understand. The reference point doesn't interact with the terrain, so it doesn't need to care about the material below it. Only gear and contact points need to care, as well as other objects that intersect with the terrain. > And Yes without any Property (which would be the best way) the > Nasal solution is better than nothing Which is a good thing, because it's all that FlightGear will offer, as far as I'm concerned. Unless someone has a really compelling reason why we should *hack* around that JSBSim problem. m. ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel