> Melchior FRANZ
> 
> But that's IMHO the only way that makes sense. And JSBSim
> (unlike YASim) currently lacks other gear features, anyway.
> Per-gear-material-info can easily be implemented when the
> JSBSim gear gets friction/solidity/etc. awareness. The
> "the whole world is a runway" behavior is fun, but ...  :-}
> 
> m.

I remember suggesting to add something like this years ago, because it's not
hard to do. It's always been a question of how to get that information to
the gear model. But, just so I am clear on one thing, the terrain material
is a property of a polygon, correct? There is no granularity smaller than
that?

As far as "other gear features", what would those be?

Jon



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