> Melchior FRANZ > > But that's IMHO the only way that makes sense. And JSBSim > (unlike YASim) currently lacks other gear features, anyway. > Per-gear-material-info can easily be implemented when the > JSBSim gear gets friction/solidity/etc. awareness. The > "the whole world is a runway" behavior is fun, but ... :-} > > m.
I remember suggesting to add something like this years ago, because it's not hard to do. It's always been a question of how to get that information to the gear model. But, just so I am clear on one thing, the terrain material is a property of a polygon, correct? There is no granularity smaller than that? As far as "other gear features", what would those be? Jon ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel