On Friday 11 January 2008 23:49, LeeE wrote: > On Friday 11 January 2008 21:50, Curtis Olson wrote: > > On Jan 11, 2008 3:14 PM, Roy Vegard Ovesen wrote: > > > On Friday 11 January 2008, LeeE wrote: > > > > I've had a look at the relevant code but as I'm not up on > > > > c++ I'm not sure about what I'm looking at but at lines > > > > 798-802 there's: > > > > > > > > void FGXMLAutopilot::reinit() { > > > > components.clear(); > > > > init(); > > > > build(); > > > > } > > > > > > > > I could find init() & build() and thought that > > > > components.clear() must be what removes old instances and > > > > must be a more generic function. However, when I grepped > > > > through the SimGear & FlightGear source the only occurrence > > > > I could find of this function was at that single point in > > > > xmlauto.cxx. I then searched for components.clear() in > > > > C/C++ reference manuals on the web and didn't find anything > > > > there either. Perhaps I just wasn't looking in the right > > > > place though. > > > > > > > > In any case, it seems strange to me that if > > > > components.clear() is a generic function, it's only used in > > > > this one place in the entire SG/FG source. > > > > > > Actually it's only the clear() part that it "generic". > > > clear() is a method of > > > the vector template. > > > > > > > I might be barking up the wrong tree entirely here, but I > > > > can't see what else might be causing the behaviour I'm > > > > seeing. > > > > > > Try commenting out the call to build() from the code that you > > > quoted above. > > > build() is called inside init(), so there should be no need > > > to call it again > > > after init(). > > > > I suspect the build() is there so you can change the autopilot > > config file while flying and reload it. That way you don't > > need to restart the sim to fiddle with the gains. > > > > Curt. > > I'll give what Roy suggests a try - build() is called from within > init() and build() creates new controller, predictor and filter > nodes (if I'm interpreting it correctly). If it's being called > twice, after clear() then it might explain something. > > No problem to give it a try - I'll post back after re-compiling. > > LeeE
Spoke too soon - I thought I'd update SG & FG from cvs before trying this and now FG won't get past the 'loading scenery objects' phase. Setting --log-level=info seems to show FG looping while displaying lots of: Processing registration HA-LHA with callsign MAH096/5 type messages, which seem to be repeated over & over. It'll have to wait until the morning now:( LeeE ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel