On dimanche 28 septembre 2008, Melchior FRANZ wrote: > * gerard robin -- Sunday 28 September 2008: > > The OSG animation particles models could be very accurate > > within XML, but unfortunately there is missing a lot of > > features ( more than a lot :) ) which are there within > > OSG native model. > > OK, so you identified where the brainpower should have gone: > Not in ugly hacks, but in improving particles. Right? :-P > > m. The topic is old ... the mail is old....
Since i tried to understand, why we don't get the same quality with the existing xml process, which is supposed to be enough ( according to vivian) than we have with the OSG script, but i can't retain me to answer: that depends on, where could be, and, what is "the ugly hack" . To me the answer is only because we don't translate with xml every features which are available within OSG script. I promise to prepare a example to show that difference. I did it sometime ago (with Catalina), i will do it again. Or my my brain low..power is very low, and i must get out of any model development :) -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

