Vivian Meazza wrote: > I remain unclear what the claimed shortfall in the particle implementation > actual _is_. I have just provided generic tyre smoke, tyre spray and jet > spray animations in cvs the XML implementation. So far as I can see they are > reasonably realistic, and were fairly straight forward to do. The xml > implementation does exactly what it says on the tin. However, if someone > would tell me in English that I can understand what the shortfall is, I will > see if I can extend the implementation to cover this. > Hi Vivian,
There is something I can't do with xml particles. There is only a <start> and <end> sections under <particlesystem> <particle> It would be nice to be able to have at least one Midpoint to change the speed at which the color or alpha or size changes from Start to End definitions. Right now a vapor trail starting at alpha 0.4 , size 0.7 , and ending at alpha 0.95 , size 18 , with life-sec of 45 takes too long to look nice, and then evaporates rapidly in the last few seconds. Stewart ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel