> Hi people, > > Be advised that the texture repeat parsing of the osg ac3d loader > plugin changed on 3rd of october. > This means, textures without a "texrep" value will not repeat any more. > This might affect texture animations, such as in the case of kx165 > (patch attached).
Thanks. This is a bad thing and good to know. A quote from the ac3d file format: <quote> *texrep %f %f Optional - default 1.0,1.0 . The texture repeat values for the tiling of a texture on an object's surfaces. </quote> So a missing attribute shall default to 1.0/1.0 and does so in AC3D. This will break many texture animations for models created in AC3D. After editing a .ac file in AC3D that has texrep 1.0 1.0 entries for objects, these go away after saving the file. I consider this a bug in the osg ac3d loader. Anyway - your patch is applied and I hope I allways remember to restore the attribute manually after modifying. ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel