On vendredi 17 octobre 2008, Alexis Bory - xiii wrote:
> Torsten Dreyer wrote:
> > > Hi people,
> > >
> > > Be advised that the texture repeat parsing of the osg ac3d loader
> > > plugin changed on 3rd of october. This means, textures without a
> > > "texrep" value will not repeat any more. This might affect texture
> > > animations, such as in the case of kx165 (patch attached).
> >
> >  Thanks. This is a bad thing and good to know. A quote from the ac3d
> >  file format: <quote> *texrep %f %f
> >
> >  Optional - default 1.0,1.0 . The texture repeat values for the
> >  tiling of a texture on an object's surfaces. </quote>
> >
> >  So a missing attribute shall default to 1.0/1.0 and does so in AC3D.
> >  This will break many texture animations for models created in AC3D.
> >  After editing a .ac file in AC3D that has texrep 1.0 1.0 entries for
> >  objects, these go away after saving the file.
> >
> >  I consider this a bug in the osg ac3d loader.
> >
> >  Anyway - your patch is applied and I hope I allways remember to
> >  restore the attribute manually after modifying.
>
> This is really annoying, mostly because we will have to re-edit the files
> after each modification in a 3D editor which do not support "texrep".
>
> Some editors seem to support "texrep" some other don't. The very
> last version of AC3D doesn't.
>
> I'm not optimistic about OSG reverting this feature. The bug is
> kind of an inconsistency in the way different 3D editors use the AC3D
> format.
>
> Did some one think about an upstream solution which would prevent
> editing the models files ? What do you guys think about this problem ?
>
> Greetings, Alexis

I will probably, again,  be considered as  a man of the past (which is right 
since my future is behind me :) )

Why don't we freeze FG devel CVS with the OSG stable versions only ?
We could get more profit with it.

Cheers 



-- 
Gérard
http://pagesperso-orange.fr/GRTux/

J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire


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