On Oct 31, 2008, at 12:01 AM, Csaba Halász wrote: >> Just a quick hunch that might be totally unrelated, but I noticed some >> textures are not a power of two (128, 256, 512, 1024, etc pixels). OSG >> tries to convert these textures to a power of two, but maybe the test >> that tries to determine if that is necessary doesn't work properly on MacOS? > > I believe the extension for that feature is GL_ARB_texture_non_power_of_two. > Running with OSG_NOTIFY_LEVEL=INFO you can verify whether OSG detects that.
Tried it on My MacBook Pro, got that it has GL_ARB_texture_non_power_of_two. According to the log file that I got while debugging on iMac / GeForce 7300GT, it supports GL_ARB_texture_non_power_of_two as well. I also tested A6M2 with resized panel.rgb (500x500) and it worked properly. The log file showed: Scaling image '<snip>/data/Aircraft/A6M2/Models/panel.rgb' from (500,500) to (512,512). Now I can tell that OSG properly rescales the image on Mac OS X (at least on my MacBook Pro with ATI Radeon X1600). Tat ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel