gerard robin wrote: > Though, that nasal "Terrain" script could be part of the FG generic nasal > script , won't it be useful elsewhere (AI animation ? for instance)
Well, to my point of view - and I know I'm not the sole person having this in mind - it's a bit unfortunate to hammer workarounds into stone that actually in search for a totally different solution. As I understand from Heiko's explanation, the purpose of the respective script is to work around a feature which is missing from the FDM being used here. Therefore I'd vote _not_ to make this script part of the 'generic' script collection, but instead lobby on the FDM people to implement the missing parts. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel