On mercredi 05 novembre 2008, Martin Spott wrote: > gerard robin wrote: > > I only wonder if we won't get some adventage, within FG itself, to know > > with a property, if there is water or solid under (with nasal script or > > some code) I had recently in mind, to create animation with AI model > > which are terrain dependent. > > Well, it probably is advantagwous to have such feature _now_ .... and
Yes > also carries the disadvantage that someone has to care for cleanly > ripping all this back out after the FDM has improved. Not ripping, keeping, .. since that feature is necessary, out of, and without any FDM. As far as i know, (i could be wrong and stupid) , an AI object is not FDM dependent, but, it can be property related. However, i am probably alone, here, to think that generic FG feature useful. Again, tell me how i can build an AI object , => an hybrid car which goes floating on water or run on wheel on solid ground, without any acknowledge of which terrain is under (there is no FDM) > This was just a proposal of mine, I'll happily leave the related > decisions to those who are willing to do the work ;-) > > Cheers, > Martin. -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel