On mercredi 05 novembre 2008, Martin Spott wrote:
> gerard robin wrote:
> > I only wonder if we won't get some adventage, within FG itself, to know
> > with a property,  if there is water or solid under (with nasal script or
> > some code) I had recently in mind,  to create animation with AI model
> > which are terrain dependent.
>
> Well, it probably is advantagwous to have such feature _now_ ....  and

Yes  
> also carries the disadvantage that someone has to care for cleanly
> ripping all this back out after the FDM has improved.

Not ripping, keeping, .. since that feature is necessary, out of, and without  
any FDM.
As far as i know, (i could be wrong and stupid) , an AI object is not FDM 
dependent, but, it can be property related.

However, i am probably alone, here, to think that generic FG feature useful.

Again,
 tell me how i can build 
an AI object , => an hybrid car which goes floating on water or run on wheel 
on solid ground, without any acknowledge of which terrain is under (there is 
no FDM)

> This was just a proposal of mine, I'll happily leave the related
> decisions to those who are willing to do the work  ;-)
>
> Cheers,
>       Martin.



-- 
Gérard
http://pagesperso-orange.fr/GRTux/

J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire


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