On mercredi 05 novembre 2008, Martin Spott wrote:
> gerard robin wrote:
> > Though, that nasal "Terrain" script could be part of the FG generic nasal
> > script , won't it be useful elsewhere (AI animation ? for instance)
>
> Well, to my point of view - and I know I'm not the sole person having
> this in mind - it's a bit unfortunate to hammer workarounds into stone
> that actually in search for a totally different solution.
>
> As I understand from Heiko's explanation, the purpose of the respective
> script is to work around a feature which is missing from the FDM being
> used here. Therefore I'd vote _not_ to make this script part of the
> 'generic' script collection, but instead lobby on the FDM people to
> implement the missing parts.
>
> Cheers,
>       Martin.

I don't pretend that  is not be in the FDM , which should be more accurate 
according to the terrain ( runway, grass, sand, ....... water .... and so 
on), i know that Jon intend to include it into JSBSim.

I only wonder if we won't get some adventage, within FG itself, to know with a 
property,  if there is water or solid under (with nasal script or some code) 
I had recently in mind,  to create animation with AI model which are terrain 
dependent. 
Scenery and AI are not using any FDM which could solve it .

Cheers


-- 
Gérard
http://pagesperso-orange.fr/GRTux/

J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire


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