gerard robin wrote: > I only wonder if we won't get some adventage, within FG itself, to know with > a > property, if there is water or solid under (with nasal script or some code) > I had recently in mind, to create animation with AI model which are terrain > dependent.
Well, it probably is advantagwous to have such feature _now_ .... and also carries the disadvantage that someone has to care for cleanly ripping all this back out after the FDM has improved. This was just a proposal of mine, I'll happily leave the related decisions to those who are willing to do the work ;-) Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel