On Saturday 07 February 2009 10:22:09 Roy Vegard Ovesen wrote: > > As I said the .lwo file that Blender generated did _not_ contain any > reference to the texture image, so I don't think that putting the image in > the same path as the .lwo file will work. This could of course be because > I'm not using Blender correctly, but I think that is irrelevant. We want to > test .lwo files created by LightWave, not .lwo files created by Blender.
Turns out I _did_ use Blender incorrectly. I managed to create a Borgbox textured with a .png image from the FG data dir, and display it correctly in osgviewer. I would really like to repeat the test with a .lwo file created with the reference software LightWave. I don't see using Blender to create .lwo files as a realistic workflow -- Roy Vegard Ovesen ------------------------------------------------------------------------------ Create and Deploy Rich Internet Apps outside the browser with Adobe(R)AIR(TM) software. With Adobe AIR, Ajax developers can use existing skills and code to build responsive, highly engaging applications that combine the power of local resources and data with the reach of the web. Download the Adobe AIR SDK and Ajax docs to start building applications today-http://p.sf.net/sfu/adobe-com _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

