On Saturday 07 February 2009 01:48:55 FGD ML wrote:
> 2009/2/6 Roy Vegard Ovesen <roy.v.ove...@haugnett.no>
> > Using Blender I added a texture to one of the sides of the borgbox, and
> > finally exported to *.lwo format. The texture did not appear in
> > osgviewer. Looking at the resulting *.lwo file in a hex editor showed
> > that apparently the UV coordinates were present in the exported file, but
> > I could see no reference to the image file, and the file size is
> > obviously too small for the
> > image to be embedded. I don't know if this is a feature of Blender's
> > *.lwo exporter, or a feature of osgviewer. Would it be possible to post a
> > link to a
> > *.lwo file that also has textures?
>
> Should be no need, just put the image in there next to the model and it
> will very probably find it for itself. In a genuine and correctly formed
> .lwo the image names will be in there somewhere.

As I said the .lwo file that Blender generated did _not_ contain any reference 
to the texture image, so I don't think that putting the image in the same 
path as the .lwo file will work. This could of course be because I'm not 
using Blender correctly, but I think that is irrelevant. We want to test .lwo 
files created by LightWave, not .lwo files created by Blender.

I'm only using Blender because I don't have LigthWave. I guess I could 
download the trial version of LightWave, but since I'm so lazy ;-) I just ask 
someone else to do that work for me.


-- 
Roy Vegard Ovesen

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