Victhor Foster wrote:
> I tried applying the patch and editing it to change "float n=0.06 +  
> dot(nvL[0], a);" to "float n=0.06 + dot(nvL, a);", but my framerate  
> hasn't improved. What's the problem?
>   

Probably that the shaders work differently than I expected and that the 
error triggered some code not to be executed causing some framerate 
improvement (but wrong terrain texture mapping)
Like I said in  another mail, framerates for me are also back to before 
with the fix.

Erik

------------------------------------------------------------------------------
Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day 
trial. Simplify your report design, integration and deployment - and focus on 
what you do best, core application coding. Discover what's new with 
Crystal Reports now.  http://p.sf.net/sfu/bobj-july
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to