Victhor Foster wrote: > I tried applying the patch and editing it to change "float n=0.06 + > dot(nvL[0], a);" to "float n=0.06 + dot(nvL, a);", but my framerate > hasn't improved. What's the problem? >
Probably that the shaders work differently than I expected and that the error triggered some code not to be executed causing some framerate improvement (but wrong terrain texture mapping) Like I said in another mail, framerates for me are also back to before with the fix. Erik ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel