Curtis Olson wrote: > For what it's worth, 3d clouds seem to run reasonably fast by themselves, > but if you have 3d clouds + these new shader effects (or existing effects > like rain/snow) then my frame rates come grinding to nearly a halt. > Switching to 2d clouds with these new shader effects puts me back > up to running fast again. Also 3d clouds + drawing to multiple > cameras/windows is another thing that seems to bring the frame rates down > substantially.
The last statement suggests to me that you're just maxing out your graphics card rather than something intrinsic to the 3d clouds vs. the new shaders. Do you see a change running the new shaders but no 3d clouds on single vs. multiple cameras/windows, in particular with high visibility? However, it's possible that the 3d clouds and trees are being loaded in a different way to the new shaders, in a way that is sub-optimal. I'm sure Tim will know :) So, we now have shaders for trees, clouds and terrain. Particles next? ;) -Stuart ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel