On 11/16/2009 02:30 AM, Victhor Foster wrote:
> FG works again here, but there are bugs with your code. Some models are 
> untextured, some are textured, and the shading is weird. Like when you have 
> the ambient value lower than rgb on a material setting on a model. The side 
> away from the light is dark.
The problem reported with emissive materials is fixed in CVS data now, and I 
also fixed a problem with specular
lighting. If you still see issues, a specific example would be helpful.

Tim
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