After the last commit , emissive materials work again ,
but all "chrome" animations are still emissive ... I used to have this
problem long ago if I didnt remove any texture from the object before
exporting from Blender.
Are default textures being applied to these objects somehow ?
Cheers

On 11/15/09, Victhor Foster <victhor.fos...@gmail.com> wrote:
> FG works again here, but there are bugs with your code. Some models are
> untextured, some are textured, and the shading is weird. Like when you have
> the ambient value lower than rgb on a material setting on a model. The side
> away from the light is dark.
> ------------------------------------------------------------------------------
> Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day
> trial. Simplify your report design, integration and deployment - and focus
> on
> what you do best, core application coding. Discover what's new with
> Crystal Reports now.  http://p.sf.net/sfu/bobj-july
> _______________________________________________
> Flightgear-devel mailing list
> Flightgear-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/flightgear-devel
>

------------------------------------------------------------------------------
Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day 
trial. Simplify your report design, integration and deployment - and focus on 
what you do best, core application coding. Discover what's new with
Crystal Reports now.  http://p.sf.net/sfu/bobj-july
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to