After the last commit , emissive materials work again , but all "chrome" animations are still emissive ... I used to have this problem long ago if I didnt remove any texture from the object before exporting from Blender. Are default textures being applied to these objects somehow ? Cheers
On 11/15/09, Victhor Foster <victhor.fos...@gmail.com> wrote: > FG works again here, but there are bugs with your code. Some models are > untextured, some are textured, and the shading is weird. Like when you have > the ambient value lower than rgb on a material setting on a model. The side > away from the light is dark. > ------------------------------------------------------------------------------ > Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day > trial. Simplify your report design, integration and deployment - and focus > on > what you do best, core application coding. Discover what's new with > Crystal Reports now. http://p.sf.net/sfu/bobj-july > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel