On 02/03/2010 02:00 AM, Tim Moore asked: >> Do you still get it now, after the shader errors have >> (hopefully) been banished?
On 02/03/2010 10:18 AM, I replied > > Three answers: > > 1) The shader issue is greatly improved. No more nasty > shader-related error messages on the console. This is > an improvement at all airports, not just JFK, whereas > the memory hemorrhage was observed only at JFK. > > 2) The memory issue is improved. I no longer observe > the 144 megabytes per minute steady hemorrhage. The > "RES" number goes rather quickly to about 900 megs > and sits there. Alas I need to change my answer. The shader-related error messages are still gone, but the memory hemorrhage is not gone. Just now the RES number ramped up to 1.8 gigs in less than 10 minutes. This is a Bad Thing. FWIW, this is with --prop:/sim/rendering/shader-effects=false I have to set that false if I want to get anything useful done, because of the dreaded "dark pall". http://www.av8n.com/fly/fgfs/htm/bug-list.htm#bug-dark-pall but that's a separate issue. Also BTW I noticed that when I command the sim to exit, several seconds elapse before it actually exits. The engine sound continues during most of this time. I conjecture that it takes billions of CPU cycles to call the destructors on whatever is filling up those gigabytes. ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel