Frederic Bouvier wrote: > > Le 01/03/2010 00:22, Vivian Meazza a écrit : > > I think both effects should be in cvs so that we can do a bit of > testing. We > > can then make some informed comment. > > > > The urban shader is in CVS. I find that the houses are too small, > compared to 3D models, and I would like to crop the texture a bit. What > do you thing ? >
I can't help feeling a little disappointed close to - the "sugar loaf" houses look a bit peculiar. From a distance, it's all pretty good. The houses are probably high enough, but a bit small in the other dimensions. You have probably pushed this technique as far as it will go, but some further adjustment might be possible. I think the results with forest top might be even better suited to this treatment. Well done: I think this is all a very worthwhile step for FG. Vivian ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel