Wow!  This can be a great shader feature in FG! :)

On Mon, Mar 1, 2010 at 12:34 PM, evilslut <flightg...@evilslut82.com> wrote:
> That looks really cool!! :) personally i think it works nicer on the
> city/building area's then on the forest covered mountains.
>
> Kind Regards
> Rob / Evil
>
> On 02/28/2010 11:41 PM, Frederic Bouvier wrote:
>> What do you think of this effect :
>>
>> http://www.youtube.com/watch?v=kUyH-4c0-qM
>> http://www.youtube.com/watch?v=wYb1Vy-uTS0
>>
>> and a screenshot : http://frbouvi.free.fr/flightsim/fgfs-shader-test.jpg
>>
>> Regards,
>> -Fred
>>
>>
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>
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-- 
Brant Gipson

------------------------------------------------------------------------------
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proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev
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