On 6 Apr 2010, at 20:35, Martin Spott wrote: >> Except in the case of an accident or mechanical failure, you would >> *never* be sitting on the threshold with your engine off, especially >> at a big airport like KSFO (unless you wanted to give your plane and >> yourself a 747-sized colon exam). I think that option #1 is ideal >> for new users, but option #2 would be OK if we want to distinguish >> ourselves from MSFS by making things more difficult. > > Indeed, a valid point !
I've started creating some properties under /sim/realism (mostly booleans for the moment), with the expectation that at some point we can create a GUI, and also use some Nasal to batch-configure the individual settings for different applications - flight trainer, game mode, kiosk, etc, etc. I'd be happy to add a /sim/realism/start-parked and /sim/realism/start-dark (though the latter involves aircraft designer help to hook the optional autostart functions of each aircraft). My concern is touching the dreaded position init code, which is already baroque and complex. There's also the question of guessing a parking position when we don't have parking stand data - eg picking a point some distance away from the runway centerline (runway width * 5, maybe?), level with the threshold - but like all heuristics, this one has problems. Regards, James ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel