On Apr 6, 2010, at 7:06 PM, James Turner wrote: > > On 6 Apr 2010, at 20:35, Martin Spott wrote: > >>> Except in the case of an accident or mechanical failure, you would >>> *never* be sitting on the threshold with your engine off, especially >>> at a big airport like KSFO (unless you wanted to give your plane and >>> yourself a 747-sized colon exam). I think that option #1 is ideal >>> for new users, but option #2 would be OK if we want to distinguish >>> ourselves from MSFS by making things more difficult. >> >> Indeed, a valid point ! > > I've started creating some properties under /sim/realism (mostly booleans for > the moment), with the expectation that at some point we can create a GUI, and > also use some Nasal to batch-configure the individual settings for different > applications - flight trainer, game mode, kiosk, etc, etc. I'd be happy to > add a /sim/realism/start-parked and /sim/realism/start-dark (though the > latter involves aircraft designer help to hook the optional autostart > functions of each aircraft). > > My concern is touching the dreaded position init code, which is already > baroque and complex. There's also the question of guessing a parking position > when we don't have parking stand data - eg picking a point some distance away > from the runway centerline (runway width * 5, maybe?), level with the > threshold - but like all heuristics, this one has problems. > > Regards, > James > >
In terms of simplicity, I would like to offer a suggestion of using one (or more) of the parking positions at airports with (current) parking positions. If the user spawns at an airport without any preset parking positions, a position of :: 90 degrees to the runway and nose at runway edge :: should work for _most_ airports, until that airport is improved and gets a parking position. James suggestion of a multiplier can work, but I would suggest no more then (width*1) from the runway. Too many small airports would drop you in the woods at a greater multiplier. Peter ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel