On 12/24/2010 01:53 PM, Mirko Stanisak wrote:
> I've used Flite to generate voices in ATC simulations (so that you can listen
> to the commands between simulated pilots and controllers). It worked quite
> well, the speech was understandable quite well, even if it sounded very
> artificial. On the other hand, one could certain do a better voice for ATC as
> the vocabulary is very limited in this case.

The voice quality of flite is 
 a) good enough for ATIS/AWOS (which in real life are often synthesized and
   artificial-sounding), and
 b) better than anything that is likely to be achieved anytime soon using 
  the current code that pastes together snippets, and
 c) infinitely better than what is in the git repo at the moment, which 
  is no ATIS at all.

Also:  The cpu workload of flite is pleasantly small.  On my machine it
 takes something like 60 milliseconds to render a typical ATIS message.
 Furthermore -- if properly implemented -- this could be done in a separate
 thread, so that in a modern multi-cpu machine no time at all would be
 taken away from the main simulation.

To say the same thing another way:  I have an investment in the existing
snippet-based system, but I would be well pleased to see it replaced by
something better.

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