Hi,

> 
> 3d audio rendering should be working properly. I know it
> does over here,
> it's just that many aircraft have omni-directional sounds
> located at the
> center of the aircraft basically rendering 3d audio
> useless.
> 
> Erik


Sorry to come up again with that but I still wonder why it doesn't work that 
good on win-systems.
Interestingly I heard that FGFS should give you a message if you use a 
multi-channel-soundfile- I never had that on win32 here, even using a 
multichannel-file.



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