On Monday 21 March 2011 23:47:51 Vivian Meazza wrote: Vivian, > Here's the AC3D version: > > ftp://abbeytheatre2.org.uk:2121/flightgear/Tempest/TempestV_AC3D.png > > > And here's what I see in FG: > > ftp://abbeytheatre2.org.uk:2121/flightgear/Tempest/TempestV_FlightGear.png > > Vivian The workflow would be like this, you map the model onto a .png texture. You finish drawing the texture, and before loading it into flightgear these two steps should be the last ones: You flip that texture verticaly (in gimp for example), then you convert the flipped texture to .dds.
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