> The workflow would be like this, you map the model onto a
> .png texture. You 
> finish drawing the texture, and before loading it into
> flightgear these two 
> steps should be the last ones:
> You flip that texture verticaly (in gimp for example), then
> you convert the 
> flipped texture to .dds.
> 


There is just one problem though: 
The Hudson Nightly Builds for win32 doesn't contain the .ddls for .dds....

Report to Bugtracker?



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