> The workflow would be like this, you map the model onto a > .png texture. You > finish drawing the texture, and before loading it into > flightgear these two > steps should be the last ones: > You flip that texture verticaly (in gimp for example), then > you convert the > flipped texture to .dds. >
There is just one problem though: The Hudson Nightly Builds for win32 doesn't contain the .ddls for .dds.... Report to Bugtracker? ------------------------------------------------------------------------------ Enable your software for Intel(R) Active Management Technology to meet the growing manageability and security demands of your customers. Businesses are taking advantage of Intel(R) vPro (TM) technology - will your software be a part of the solution? Download the Intel(R) Manageability Checker today! http://p.sf.net/sfu/intel-dev2devmar _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel