Geoff McLane wrote: > It is certainly _NOT_ 'normal' behavior, and > historically (I assume Curt ;=)) implemented some > draconian 'rlimit' - setrlimit(RLIMIT_CPU,<timeout>), > to abort after a period of time, which is just > NOT available in my WIN32 environment, to avoid > such a 'forever' loop...
Hi, while i can't give you the exact output that I reported, right now (i'm not on my Computer where it happened), I have dug a bit deeper into the rlimit stuff. I used TG with the following patch applied (partly strange): http://git.overlays.gentoo.org/gitweb/?p=proj/gamerlay.git;a=blob;f=games- util/terragear-cs/files/terragear-cs- setrlimit.patch;h=bcb166cd1c6311d655416c4aacefa1b71bcd25c4;hb=e330979f290cc3b2259f124ddc9d9527d42280c5 To rule out any influence of it, I built TG without it, but the fgfs- construct process got interrupted very early, even with a small part of scenery to build. So it seems like this patch is needed one or the other way. Maybe with other settings. What do you use there? Chris ------------------------------------------------------------------------------ Simplify data backup and recovery for your virtual environment with vRanger. Installation's a snap, and flexible recovery options mean your data is safe, secure and there when you need it. Data protection magic? Nope - It's vRanger. Get your free trial download today. http://p.sf.net/sfu/quest-sfdev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel