Geoff McLane wrote: > Thanks. It is good to know that the - > Default=x, where x = 0-2 is 'normal', but > Chris reported that it was still running after > 6 hours, or more... and still unable to exactly > find where this is output, in the code...
You won't be able to find Default in the sources as the output is "Landclass = x", "Default" being Landmass. So there might be something wrong in this direction. > And Chris, you can see some of the comments > associated with the 2009 patch to the rlimits > code you pointed to are NOT correct! > > Even at that time any attempt to limit > memory use was abandoned, and the CPU timeout > was doubled... > > Like it seems you have done, this 'limit' is > really NOT applicable to a specific area > generation, as apposed to a whole world > generation, using server/client, so like you, > I 'chop' this 'rlimit' code completely... I put the patch back in, too. > > Some, like Gijs, and myself, are working on > a GUI to assist in this scenery generation, > but the important issue IS making sure the > TG tools work well, otherwise such a GUI is > rather pointless... Exactly, and as long as we don't have a new terrain engine in FG, more efforts have to be put into TG, if we don't want to end up in a mess, scenery-wise. Chris ------------------------------------------------------------------------------ Simplify data backup and recovery for your virtual environment with vRanger. Installation's a snap, and flexible recovery options mean your data is safe, secure and there when you need it. Data protection magic? Nope - It's vRanger. Get your free trial download today. http://p.sf.net/sfu/quest-sfdev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel