Hey Csaba, hey Geoff, thanks a lot for looking into this!
> void SGPagedLOD::forceLoad(osgDB::DatabasePager *dbp, FrameStamp* > framestamp, ? ? ? ? ? ? ? ? ? ? ? ? ???NodePath& path) > { > ? ? //SG_LOG(SG_GENERAL, SG_ALERT, "SGPagedLOD::forceLoad(" << > ? ? //getFileName(getNumChildren()) << ")"); > > And now the crazy part! If I uncomment this logging, everything > suddenly works, even with 20k objects: Same here -- uncommenting this part in simgear/scene/model/SGPagedLOD.cxx fixes the issue for me, too. 20k objects were loaded within 10 sec on my P4 2.4 GHz, though frame rate is ~5 then... Cheers, Tom
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