On Fri, 2 Mar 2012, Frederic Bouvier wrote: > * Register all transparent surfaces
Just a quick question: Doesn't OSG already detect translucent meshes and treat them differently from the rest during rendering? Hence, couldn't this classification be done more or less automatically and only require manual intervention in special cases? (Maybe I misunderstood what you meant above but to me it does seem like you are suggesting that all all such objects should be enumerated in the model XML file - something that IMO seems both error-prone and inconvenient. There must be a better way.) Do I look forward to implement cockpit lighting with real lights. Cheers, Anders -- --------------------------------------------------------------------------- Anders Gidenstam WWW: http://gitorious.org/anders-hangar http://www.gidenstam.org/FlightGear/ ------------------------------------------------------------------------------ Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel