The counter argument here is that the existing "auto coordination" system
is nothing more than one line of code that forces some rudder deflection in
proportion to aileron deflection -- basically implementing some sort of
hard linked manual system.  I am sure there are very few (if any?) real
life aircraft rigged in such a way.

Curt.


On Fri, Mar 9, 2012 at 1:57 PM, Renk Thorsten wrote:

> > Ok I haven't entirely given up on the idea of removing the
> > auto-coordination from the code.
>
> Why?
>
> > Wouldn't it be more appropriate to add
> > that rudder control to controls.nas?
>
> Nasal runs per graphical frame, FDMs may need to run faster at low
> framerates. Nasal AP systems tend to become unstable below 15 fps or so
> (see the F-14b).
>
> > Then it can be replaced if need be on a per aircraft basis , but not
> > break anything otherwise.
>
> You can replace it now on a per aircraft basis at the simple expense of
> setting a single property to false. If the aircraft is equipped with a
> better system, then that system can do so. Why is that a problem?
>
> > And maybe it could be slip/skid-ball driven ... my whole
> > point is NOT to disable it but make it configurable.
>
> Yes, them make it configurable on any aircraft you like. But it should not
> be absent from any aircraft you haven't touched.
>
> Cheers,
>
> * Thorsten
>
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-- 
Curtis Olson:
http://www.atiak.com - http://aem.umn.edu/~uav/
http://www.flightgear.org - http://gallinazo.flightgear.org
------------------------------------------------------------------------------
Virtualization & Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/
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