Not many aircraft are designed to be flown using a keyboard or a mouse either.
;.)
The TSR2 prototype actually had a knob to allow a variable amount positive or
negative rudder to be input from the roll taileron command.
This auto-co-ordination may well help novice simulator “gamers” and for this
reason should be available, but perhaps not set by default.
It will negate the efforts of those who have made accurate FDM and AFCS systems.
On the subject of novices, would it be a good idea to have an idiot-startup
button or menu, which makes everything all systems go and ready to take off?
Alan
From: Curtis Olson
Sent: Friday, March 09, 2012 8:05 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] auto-coordination
The counter argument here is that the existing "auto coordination" system is
nothing more than one line of code that forces some rudder deflection in
proportion to aileron deflection -- basically implementing some sort of hard
linked manual system. I am sure there are very few (if any?) real life
aircraft rigged in such a way.
Curt.
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