> On 4 Apr 2012, at 17:00, Frederic Bouvier wrote:
> 
> > Thank you James,
> > 
> > Can you push that to gitorious ?
> 
> Done.
> 
> Looking at the language docs, 'varying' in a fragment shader really
> is a synonym for 'in', and hence, it makes sense (to me) that
> assignment to an input is disallowed.
> 
> But I'm curious, if *no one* else saw this issue, how tolerant most
> drivers are. So far I have the impression my drivers (that's Ati /
> Apple) are:
> 
>       - strict about the language compared to nVidia (or fglrx? or Ati
>       Windows?)
>       - have lower limits than other people's hardware / platforms
>       - aren't very up to date! (in terms of supported GLSL version)
> 
> Taken together, this does *not* make me happy - but so long as we can
> find a solution to each problem....

It was part of a "fix" I pushed late yesterday night. My NVidia driver 
didn't protest though.

Thank you for finding this and for the debugging help.

Regards,
-Fred

------------------------------------------------------------------------------
Better than sec? Nothing is better than sec when it comes to
monitoring Big Data applications. Try Boundary one-second 
resolution app monitoring today. Free.
http://p.sf.net/sfu/Boundary-dev2dev
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to