Thank you James,

Can you push that to gitorious ?

Regards,
-Fred

----- Mail original -----
> De: "James Turner" <zakal...@mac.com>
> À: "FlightGear developers discussions" 
> <flightgear-devel@lists.sourceforge.net>
> Envoyé: Mercredi 4 Avril 2012 17:51:13
> Objet: Re: [Flightgear-devel] Apologies to Fred - more feedback
> 
> 
> On 4 Apr 2012, at 15:56, Frederic Bouvier wrote:
> 
> > The shadow is rendered in the image in sunlight.frag so this is not
> > the
> > problem but the inputs are weird, so is the lighting.
> > 
> > You disabled *all* shaders, right ?
> 
> Just made (and pushed) a Simgear tweak to identify the shader names
> :)
> 
> FRAGMENT glCompileShader
> "/Users/Shared/FGFS/data/Shaders/deferred-gbuffer.frag" FAILED
> FRAGMENT Shader
> "/Users/Shared/FGFS/data/Shaders/deferred-gbuffer.frag" infolog:
> ERROR: 0:18: Left-hand-side of assignment must not be read-only
> 
> Which apparently is:
> 
>       ecNormal = (2.0 * gl_Color.a - 1.0) * ecNormal;
> 
> Guessing that writing to a 'varying' might be the issue, I made a
> temporary:
> 
>        vec3 normal2 = (2.0 * gl_Color.a - 1.0) * ecNormal;
>        gl_FragData[0] = vec4( (normal2.xy + vec2(1.0,1.0)) * 0.5,
>        0.0, 1.0 );
> 
> And now everything looks good! The intermediate buffers, the shadows,
> yes.
> 
> Regards,
> James
> 
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